He can be poisoned, so plinking away with poisonous arrows or poisoned throwing knives (purchased from Gavlan) is a viable solution. Just avoid alerting the dino-mouth creatures. It can also be a good idea to go through the nearby fog wall and fight him in the watery area outside. The Gyrm Greatshield is helpful as well, thanks to its 100% fire-negating properties. If you can use Flash Sweat on yourself, that helps a lot. How quickly you turn from unstoppable ally to painful foe, Thomas.Īnyway, he’s a pyromancer (obviously) so your best bet is to negate those effects in any way you’re able. Try beating to a pulp.ĭon’t worry, he’s mean to everybody. Those pesky ghost bastards should all be corporeal now. It opens the locked door you’ll have passed on your way into the Sanctum. While you’re there, grab the Eternal Sanctum Key from one of the bodies slumped against the wall. NOT SO GHOSTLY NOW, ARE YOU? Oh, you’re still shooting me. Run around the place like some Benny Hill video, smashing as many of those red bodies as you can.
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You’ll reach a crypt-like room full of about three other ghosts, some pits and a bunch of bodies with glowing red mist around them. Carry on to another open room with a sorceress, a ghost and a chest in it, but head out to your right and keep going. Climb up the ladder from the spiked floor (or exit the bonfire room if you’ve opened that up) and deal with the sorceress. The place you want to be in order to de-ghostify the ones in the spiked floor rooms is across the walkway with the sorceress on it.
The area should have taught you this with the first pair that you meet, but they foolishly hang out right next to their bodies so they’re easy to deal with. Rather than plinking away at them with magic, find their bodies to turn them solid again. In ghost form they basically ignore or heavily resist all damage. The ghost warriors in the Dragon Sanctum are a massive pain. It’s not especially hidden, but you have to go all the way across to reach it. There’s also one at the far end of the watery area full of big-mouthed dinosaurs.
Tricky to get a good angle, but basically the illusion wall is in the corridor leading to this bit. This can be reached by heading to the spiked floor room that has the ladder leading up to the sorceress walkway, then jumping across to what’s now an opening. Doing so opens up a route to a hidden bonfire.
Beyond the spiked floor bit, when you reach a broken staircase, if you turn around a look up you’ll see a button to activate. Inside the Dragon Sanctum, there’s a nightmare room of death with a few ghost soldiers (we’ll get to them shortly,) a spiked floor and a pesky dark sorceress on a walkway above you. Some of the bonfires in this Sunken King DLC can be quite easy to miss and (not surprisingly) require the pillar/button mechanic to reach. Every button and pillar has some sort of purpose. Unusually for Dark Souls 2, none of them are evil traps that you’ll regret activating. If you see a rune-pillar thingie or a button, try shooting at it. Shulva and the accompanying Dragon Sanctuary are full of pillars and buttons (those flower-type symbols inside squares) that can be used to activate bits of the environment or open doors to hidden places. But that obviously requires you to have a bow (or some other projectile) to begin with. Instead of riding the pagoda down, you can also peer off the edge and shoot a pillar to just raise the platform with the long bow on it.
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You’ll need the usual 10 Strength and 16 Dex to do anything with it, but hey, free bow. When you reach the early area with a bunch of Shulva hollows and the first rune-pillars you can attack to raise and lower a pair of tower-like pagoda platforms, ride the second one down to get a +7 long bow. If you already entered the DLC and don’t want to bother warping out to fetch a bow for some reason, FromSoft actually included one to pick up in the DLC. I mean, it’s a Souls game so your character probably has some sort of back-up bow no matter what, right? You’ll definitely want to have a bow for parts of Sunken King. I used a character who’d just finished the Dragon Aerie with a 10+ mace (boring, but effective). Post Drangleic castle, or a character from anywhere near the end game sequences, should be fine. Sunken King’s bosses have pretty hefty health bars. Realistically though, unless you want a major challenge you should leave it until you have a fully upgraded (or near enough) weapon of some sort. The Rotten has spruced the place up a bit.